Net game is a double-edged sword which gives us the entertainment of joy and disadvantages as well. Most people at the moment in mentioning net game, the first thing he imagined is addiction and abuse. In fact, net game is a combination of media, which is related of knowledge, information, history and other things together. Such as the Zhuxian, WOW, Second Life and CS, the constructional style of Tang Dynasty, the cultivation of one’s mortality in Daoism, the digestion of Buddhism, European myth and Greek myth are the entire original element we make net games. Therefore, a positive attitude is a must in relating with net games.
This paper focus on the concept related to net games and the reflection in culture, trying to give advice for people to change their attitude of modern net game, a prosperity industry.
Key words: net game; culture; WOW;
element
网游是一把双刃剑,在为客户带来快感的同时,还能把顾客杀死于无形中。许多人以提高网游,首先想到的便是上瘾和暴力,色情等的滥用情况。 事实上,网游本身是集知识,信息,历史等许多学科为一身的综合媒体。比如时下流行的几个网游,诛仙,魔兽世界,第二人生和反恐精英,这些游戏中可以看到唐朝的建筑风格,道家的修身注意,佛家的见心识性,甚至北欧神话和希腊神话,它们都是作为游戏的设计灵感和设计内容被体现出来。因此,在认识网游文化的同时,我们也要保持一个积极的态度。
本文集中描写了与网游相关的一些概念和文化体现,并试图给出改变群众固有看法的建议来提升对现代社会网游的认识,以及对新兴产业的再认识。
关键词:网游;文化;魔兽世界;元素
Table of Contents
1.1 The cultural concept of scenario镜头… 3
1.2 The cultural concept of simulate role平行世界… 4
1.3 Cultural narration of net game. 4
2.1 The culture reflected by game plot 6
2.2 The culture reflected by celebrities. 7
2.3 The culture reflected by costumes (原来customs )… 7
2.4 The culture of and background from the musical perspective. 8
2.5 The culture of scene and background from the action perspective这里把打斗改成动作,因为不是所有网游都是打斗类的。… 9
2.6 The culture and background from the landscape perspective. 9
3.1 The formation of the value in net game culture. 11
3.2 Positive attitude towards the culture in net game. 11